Example of JoinFS overdub recording.

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Peter
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Example of JoinFS overdub recording.

Postby Peter » Mon Apr 10, 2017 12:51 pm

Hi all,

I just put together a short example of overdub recording in JoinFS.

https://youtu.be/geRBaNFqtBI

Took about an hour of flying, an hour of video recording and an hour of editing. Time well spent, I think. :)

Peter

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JackRiordan
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Re: Example of JoinFS overdub recording.

Postby JackRiordan » Mon Apr 17, 2017 2:21 pm

Peter wrote:Hi all,

I just put together a short example of overdub recording in JoinFS.

https://youtu.be/geRBaNFqtBI

Took about an hour of flying, an hour of video recording and an hour of editing. Time well spent, I think. :)

Peter


Well done, Peter. I'm going play around with this a bit more. I've only recorded a takeoff, traffic pattern, approach, and landing in the Carenado C206 at PAHO Homer. It is a very nice addition to this software.

:idea: If collisions or damage were added to joinFS, would it be possible to shoot those recorded aircraft down?

In theory, :geek: you could record a flight in a transport aircraft, then dub aircraft attacking it mid-route. Therefore, once you play it back, you could actually save the transport by shooting the attacking aircraft down first, hence creating an escort "mission" for you and your buddies to play anytime you want.

Gears are turning again, my friend :D .

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Peter
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Re: Example of JoinFS overdub recording.

Postby Peter » Mon Apr 17, 2017 2:54 pm

JackRiordan wrote: :idea: If collisions or damage were added to joinFS, would it be possible to shoot those recorded aircraft down?

In theory, :geek: you could record a flight in a transport aircraft, then dub aircraft attacking it mid-route. Therefore, once you play it back, you could actually save the transport by shooting the attacking aircraft down first, hence creating an escort "mission" for you and your buddies to play anytime you want.


Yes, I can see where you're going with this. What an interesting idea. You could set up pretty much any kind of scenario and be able to repeatedly play it out but with different outcomes depending on who gets hit. It would effectively be a training mission, albeit limited in some ways.

It's certainly possible because when a hit is detected I can decouple the recorder and let the AI/physics take over for that aircraft, and everyone in the session will see the same thing as long as the aircraft are always broadcasted by the owner of the recording.

That's definitely going on the list ;)

Peter


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