Shared Cockpit

Suggestions, ideas and general discussion about JoinFS.
Gerard
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Joined: Fri Mar 10, 2017 7:05 pm

Re: Shared Cockpit

Postby Gerard » Tue Mar 14, 2017 8:45 pm

Hi Peter,
sorry that I have to bother you again. I tried to follow your staps, but nothing works. Now we find out as follow:
Ik can see my friend in a B738 on the platform and in Flightsim Commander. But the coulor is not KLM painting. (both IVAO _MTL installed)
Ofcourse I can see my self but in the KLM coulor.
My friend can't see me on the platform or flightsim commander. If we change to IVAO, we can see each other in the right plane en coulor.
Is this a designation for a solution?
thanks you for your patience
Gerard

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Peter
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Re: Shared Cockpit

Postby Peter » Wed Mar 15, 2017 8:57 am

Hi Gerard,

I think it will be quickest and easiest if I join in the session with you and talk you through it. It sounds like something minor. Do you have a TeamSpeak/Discord session where we can meet up?

Peter

Gerard
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Joined: Fri Mar 10, 2017 7:05 pm

Re: Shared Cockpit

Postby Gerard » Wed Mar 15, 2017 5:56 pm

Yes that's the Dutch Flightsim Group
On teamspeak v3 I will send you the detail to night.
Maybe we can try tomorrow evening 19:00 hours Dutch time (18:00 hours your time)
or if you can to night??

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Peter
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Re: Shared Cockpit

Postby Peter » Wed Mar 15, 2017 6:10 pm

tonight will be ok, thanks.

Peter

Gerard
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Joined: Fri Mar 10, 2017 7:05 pm

Re: Shared Cockpit

Postby Gerard » Wed Mar 15, 2017 6:42 pm

to night 20:00 hours your time at LOWI
you can login on teamspeak with nengerman.synology.me
no password

Many thanks
Gerard

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JackRiordan
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Joined: Tue Oct 25, 2016 7:24 pm

Re: Shared Cockpit

Postby JackRiordan » Sat Mar 18, 2017 6:57 am

Peter,

Updated the US Central Server to v1.9. A friend and I did a shared cockpit flight in Dino's T-45 Goshawk around Meridian. The flight went very well :D ! The only issues :roll: we experienced were...

-When he lowered the tailhook, I wouldn't see it activate in the cockpit or outside the aircraft
-When he activated speed brakes, I wouldn't see it activate in the cockpit or outside the aircraft

I made sure to share all controls prior to confirming this. I just wanted to keep you up to date on the experiences our members are having. We are definitely looking forward to doing many more shared cockpit flights in different aircraft.

At this time I do not feel like we can give you enough praise for all of your hard work and dedication to bringing us a better flight simulation experience.

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Peter
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Re: Shared Cockpit

Postby Peter » Sat Mar 18, 2017 8:20 am

Hi, Jack.

that's just the news I was waiting for. And it's made my day, thanks. :D

I don't recall adding the hook and speed brakes to JoinFS. In fact I doubt they will show up over the network either, at the moment.

Should be easy enough to get them synced up if SimConnect supports them.

Peter

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JackRiordan
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Joined: Tue Oct 25, 2016 7:24 pm

Re: Shared Cockpit

Postby JackRiordan » Sat Mar 18, 2017 8:55 am

The tailhook, wingfold, and speed brakes (spoilers) are systems that were sent over the network in the default multiplayer.

To make extra functions of a model display correctly for other players, freeware devs had a workaround by mapping doors, refueling probes, engine nacelles (think of the osprey engines that rotate vertically) etc. to the wing fold and tailhook keys.

Speaking of the Osprey, Deep mentioned that the engine nacelles don't display rotated correctly. They are always pointing straight ahead, because they are mapped to one of those systems that aren't being broadcast :roll: .

Now that shared cockpit seems to be working, it'll be important during those carrier operations that these systems work and display as intended ;) .

Gerard
Posts: 14
Joined: Fri Mar 10, 2017 7:05 pm

Re: Shared Cockpit

Postby Gerard » Sat Mar 18, 2017 6:57 pm

Hi Peter
As far as we know now and see, the model matching only works automatically in FSX or FSX steam and not in Prepar3D. That's what we think. Is there someone with the same experience?

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Peter
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Re: Shared Cockpit

Postby Peter » Sat Mar 18, 2017 7:52 pm

Hi Gerard,

this could do with being in a different thread I think. :) But anyway, I think you're right after our discussion the other night.

I believe P3D works slightly differently and you can configure it to only load SimObjects from certain places. Which explains why the mismatch is occurring, since JoinFS does a simple scan of the folders and doesn't cross reference with P3D's configuration.

This is definitely something I will need to fix. Thanks for highlighting the problem. I'll add it to the bug list. ;)

Peter


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