Peter wrote:Hi Dean,
Thanks for the update. It's great to hear that your club is enjoying using JoinFS and that it is serving its purpose well.
I'll be interested to hear how you get on with 1.0.3 because it has some attempted fixes for the occasional connection problems. There still may be issues though, so it's quite critical with the next few versions to really nail down the stability. As a consequence I'm going to leave some of the new features and things for a short while and make sure it's as reliable as possible.
There are also some important network optimizations that I need to make. Even though one group had 22 pilots and it went reasonably well, with some modifications I'm sure we can push that a lot further.
Just a quick update Peter: we did a test last night with v1.0.3 ( I know you've updated already but still thought it worth mentioning ). A pre-recorded flight was injected into the session for pilots to intercept. Everything worked fine but for a minor bug. During the flight an F-18E rolled inverted, and from that moment on it was all over the place. It maintained the correct course, but was revolving around its C of G - I suspect this is related to the vertical flight glitch already mentioned in other posts.
Otherwise, tremendous as always. We tested shared weather also, which worked splendidly. Some aircraft were using TacPack ( although not the server ). One aircraft shot another and reported a hit, and saw smoke: however, the smoke appeared as clouds of Cessna 172s... This suggests that somehow the information is getting across through TacPack but is not showing up correctly.
We're going to test v1.0.4 on Thursday night, using the server with TacPack switched on, and see what happens. After that, it's cross-platform testing before ( hopefully ) officially moving MODsim across to JoinFS as our permanent network. I'll report back on Friday again with any news from the next test.