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Re: Multiplayer Voice

Posted: Thu Apr 20, 2017 11:36 pm
by ATC Roo
JackRiordan wrote:ATC Roo,

I've always liked using SimCom, but the last version I found that you had available was 3.1.0.1. When I download and try to install, it says it is win32 in red and I cannot install it.


Yes.
Simcom has always been a 32bit only plugin.
You'll either need to use the 32bit Teamspeak client or use one of the other plugins that support 64bit.

Re: Multiplayer Voice

Posted: Fri Apr 21, 2017 12:44 am
by Blue
Peter wrote:Hi Blue,

Do you mean you could use voice in an earlier version of JoinFS? It's never been supported within the app.

Peter


It was when I first discovered your fantastic software. I believe it was around version 1.1.4 but not certain.

Blue

Re: Multiplayer Voice

Posted: Fri Apr 21, 2017 2:02 am
by RCFlyer
For those looking for a 64 bit TS comms program I suggest BFSGSimCom64. I tried today in 64 bit Win 10 and the newest TS and it worked well.

Danny

Re: Multiplayer Voice

Posted: Mon Apr 24, 2017 10:10 pm
by Wood
My I ask if this plugin works similar to this. Once you switch frequencies on you active radio channel it creates a channel based on that frequency. Correct? So therefore once you select another frequency it closes the prior Chanel and it creates another channel for the new frequency. Correct?

Also if you are using com 1 within the sim there is no way to hear communications on com 2. Is this a correct statement.

Wood

Re: Multiplayer Voice

Posted: Tue Apr 25, 2017 1:21 am
by RCFlyer
No, that is not how to works. You have to setup channels with whatever frequencies you wish to be available. So, if you are the server owner/admin, you would setup channels for the frequencies you wish to use. For example, if I wish to have radio frequencies available for ground, tower, and CTAF I would setup channels as such:

122.800 CTAF
123.450 Ground
124.568 Tower

Once setup when someone joined the server and tuned their radio to one of these frequencies the comms program would place them in the channel associated with the frequency. This assume the person joining the server was running the comms program.

The comms program doesn't not provide the capability to monitor/hear two channels/frequencies at the same time.

I hope that helps.

Danny

Re: Multiplayer Voice

Posted: Tue Apr 25, 2017 2:58 am
by Wood
Thanks Danny

For the reply...


Wood

Re: Multiplayer Voice

Posted: Thu Aug 24, 2017 6:37 am
by trice001
thanks

Re: Multiplayer Voice

Posted: Fri Nov 03, 2017 7:48 pm
by ATC Roo
Well I've created the first version of a voice app.

Let me know if it could be of use?
Image

https://www.msflights.net/forum/forum/flight-simulation/add-on-forum/freeware-addons/40475-simcom-x

Re: Multiplayer Voice

Posted: Fri Nov 03, 2017 10:48 pm
by kc10b747fe
Downloaded, and will check it out. I think this is what i was looking for when I originally started this post.

Thanks for the developement

Re: Multiplayer Voice

Posted: Sat Nov 04, 2017 5:23 pm
by ATC Roo
Let me know if you think it could be of use.
Else I'll pop it in a dusty folder, out of the way, only to be worked on when I've finished with other projects.