CCP and Join FS

Suggestions, ideas and general discussion about JoinFS.
edakridge
Posts: 84
Joined: Thu Dec 15, 2016 12:30 am

CCP and Join FS

Postby edakridge » Sat Feb 18, 2017 8:47 pm

We ran some tests with CCP. Damage to AI objects is definitely transferring across JoinFS. Only one player needs to run CCP in single player mode and make sure that the objects are broadcast over JoinFS. This player needs to ensure that the start time of the objects is after the start time of their sim. (In Zulu time)

Image

Image

User avatar
USNVA_02
Posts: 6
Joined: Thu Dec 15, 2016 12:31 am

Re: CCP and Join FS

Postby USNVA_02 » Tue Feb 21, 2017 2:01 am

same missions flown wih Ed
my pics....
Image
Image
Image
Image
Image

User avatar
Peter
Site Admin
Posts: 1454
Joined: Fri Sep 23, 2016 8:51 am

Re: CCP and Join FS

Postby Peter » Tue Feb 21, 2017 9:19 am

Great stuff. Thanks for posting.

Peter

sgraypgh
Posts: 23
Joined: Thu Jan 05, 2017 7:28 pm
Contact:

Re: CCP and Join FS

Postby sgraypgh » Tue Feb 21, 2017 11:29 am

We have experienced similar results a couple of versions ago. I believe Peter is working on aircraft damage, as that is currently not working. So getting hit by a SAM or A2A weapons doesn't cause damage but does show smoke and flames. We also saw that when one aircraft was smoking, others were also.


Return to “Discussion”