JoinFS - First Use report from the FSX Bluebirds

Suggestions, ideas and general discussion about JoinFS.
Bluebird1
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Joined: Thu Feb 09, 2017 8:21 pm

JoinFS - First Use report from the FSX Bluebirds

Postby Bluebird1 » Sat Feb 18, 2017 11:38 am

Let me begin by thanking Peter for his work!
I am the Lead pilot for the FSX Bluebirds, and yesterday afternoon I was helping our brand new pilot get ready to fly with us. Every thing went well until it was time to connect to the FSX Direct Connection Based multiplayer session that I had set up. He could not connect! After considerable troubleshooting, I found that he was running the Steam version of FSX.
I hsd been reading about joinFS lately, but had no opportunity to put it to actual use - - - until that point in time. The client was downloaded by both of us, installed and I created a hub. He was able to model match our T-33A then connect to the IP with absolutely no issues. A short test flight led me to believe that this would likely be our new connection method for the Bluebirds...all I needed was buy-in by the remaining team.
Last evening at our regular practice proved no problem from the team to give JoinFS a try. In about two minutes the client was downloaded, installed and connection made to the hub.
All four of our aircraft were displayed as they should be, we fired up, taxiied out and went through our entire practice routine. There were absolutely no issues throughout the routine, and performance was absolutely smoothe. Astounding!
It is a pleasure not having to go through the old adopted multiplayer setup as a pilot simply joins right from Free Flight with the FSJ client running...simply plug in the IP Address. This connection method is very easy to explain to a new user - unlike the multiplayer version with its several screens.

I no longer have to turn away pilots using the Steam platform! That is huge to many formation teams as formation pilots as a general rule are not lined up wating to join a team. I would love to have opportunity to try a pilot running P3d now and whenever possible one running X-Plane. We will be checking out the other features of JFS very soon.

Peter..I Have already taken the liberty of giving you a shout-out on our website/blog at http://www.fsxbluebirds.simplesite.com

Once again, Peter - thank you so very much for this software

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Chris_P
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Joined: Thu Dec 08, 2016 8:28 am

Re: JoinFS - First Use report from the FSX Bluebirds

Postby Chris_P » Sat Feb 18, 2017 12:19 pm

I share the same enthousiasm with yours about the smooth JoinFS MP flying.

to have opportunity to try a pilot running P3d now

It will be the same experience... according to our cross platform mp flights experience !...

I checked your team's videos - nice ! keep it up - and I'd like to point at you the Recorder function
of JoinFS for your training purposes as also for your video making. It may prove handy for you.

Greets.

Bluebird1
Posts: 32
Joined: Thu Feb 09, 2017 8:21 pm

Re: JoinFS - First Use report from the FSX Bluebirds

Postby Bluebird1 » Sat Feb 18, 2017 1:16 pm

Hi, Chris
Thanks for your comments re: our videos. We have finally gotten to the point of at least being in the same part of the sky :) through hard work and disappointment of lost pilots. We are far from perfect to say the least, but non the less proud of our accomplishments over the past few months.

Our next practice session will see us use the recording function, and like you say will be a bonus for analyzing the flight by all pilots during a debriefing session and in this way, see whats going awry during maneuvres.

Thanks again!

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Peter
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Re: JoinFS - First Use report from the FSX Bluebirds

Postby Peter » Sat Feb 18, 2017 2:05 pm

Thanks for trying out JoinFS. The hardest part is deciding to give it an initial go, but once you realize how easy it is to use, you'll probably prefer it to normal multiplayer. You can easily have a large group of people connected up in seconds.

There's a couple of things about the recorder that are worth mentioning. First, there's a known issue where the recorded network aircraft might appear slightly jerky during playback. It's not too bad, but worth noting. I'll be fixing this in the next version, 1.1.7.

Second thing is that for aerobatics, there is an old bug in the stable version 1.1.4 where the network aircraft will appear to tumble when the plane goes inverted. The good news is that this is completely fixed in the current test version 1.1.6. The next stable version will also have the fix.

Peter

Bluebird1
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Joined: Thu Feb 09, 2017 8:21 pm

Re: JoinFS - First Use report from the FSX Bluebirds

Postby Bluebird1 » Wed Apr 05, 2017 10:25 am

Since we began using JoinFS, there have been a number of software updates, each one improving and fixing various problems of the version before.
However, the problem of aircraft in close proximity to one another (close being defined as a few meters) jumping forward and back seems to persist. This makes it next to impossible to properly fly a good tight formation. The problem presents itself when two aircraft get within 25 or 30 meters from one another, and worsens as the distance is decreased.
JoinFS is an excellent way of accomplishing multiplayer in the simulator and at last allows simple and reliable connection for at least FSX and FSXSteam. However, I think our formation team will have to revert to the old Multiplayer function of FSX which means that we will not be able to "hire" Steam pilots at least until this problems cause is found and eliminated. With the increase in popularity of Steam, this seriously limits the playing field from which we can draw pilots for formation teams.
In my own opinion, Steam should never have messed with the multiplayer function of their programming. They could have at least left the ability to achieve a direct connect via IP address. Their change was simply a ploy to force non Steam users over to their platform. Those with third party addons would suffer because for the most part, as I understand it many of those addons would not work.
If any statement that I have made here is incorrect, please let me know. My remarks are merely based on our experiences with JoinFS, and remarkes aimed at Steam are from what I have read on th subject via the internet. If any formation team using JFS can tell me why I am experiencing "jumpimg" aircraft and how to fix it, I am all ears. We fly very low framerates - no more than 20 - 25 FPS.

Tisor
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Joined: Fri Nov 04, 2016 10:09 am

Re: JoinFS - First Use report from the FSX Bluebirds

Postby Tisor » Wed Apr 05, 2017 10:37 am

Bluebird1 wrote: They could have at least left the ability to achieve a direct connect via IP address.


You can continue to do that. We at Ala 12 Virtual have never stopped using this function, also in FSX Steam Edition. Just, on Multiplayer screen, instead of selecting steam select the Local Network (The right button, don't remember the exact name), then "Direct Connect" and done.

This is the way we've been doing that for a while.

The error you report... we are not experiencing it on us, flying 6 in close formation. No problem, no stutters.

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Dan-TXHills
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Location: South Texas, USA
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Re: JoinFS - First Use report from the FSX Bluebirds

Postby Dan-TXHills » Wed Apr 05, 2017 4:50 pm

Tisor wrote:
Bluebird1 wrote: They could have at least left the ability to achieve a direct connect via IP address.


You can continue to do that. We at Ala 12 Virtual have never stopped using this function, also in FSX Steam Edition. Just, on Multiplayer screen, instead of selecting steam select the Local Network (The right button, don't remember the exact name), then "Direct Connect" and done.

This is the way we've been doing that for a while.

The error you report... we are not experiencing it on us, flying 6 in close formation. No problem, no stutters.


We have never been able to get this to work in FSX-Steam. Others also report that Dovetail has blocked this capability. This is what we are seeing when we try to connect directly, either using the Steam session connection or the Direct LAN connection then selecting 'Direct Connect' -

Image

Bluebird1
Posts: 32
Joined: Thu Feb 09, 2017 8:21 pm

Re: JoinFS - First Use report from the FSX Bluebirds

Postby Bluebird1 » Wed Apr 05, 2017 5:29 pm

Thanks, Dan - thats what I was afraid of, and also a very good way to "P" off all of the users of FSX who have been supporting it for many many years.
This may even more incentive for Peter to have a look at the jitter problem.
To me, it sounds like the famous SimConnect issue - a problem that for some reason does not exist in the original multiplayer Direct Connect via IP function of FSX.

Back To square one ..... Unless ALA Virtual can explain how they accomplish this.

Tisor
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Re: JoinFS - First Use report from the FSX Bluebirds

Postby Tisor » Wed Apr 05, 2017 5:37 pm

Dan-TXHills wrote:
Tisor wrote:
Bluebird1 wrote: They could have at least left the ability to achieve a direct connect via IP address.


You can continue to do that. We at Ala 12 Virtual have never stopped using this function, also in FSX Steam Edition. Just, on Multiplayer screen, instead of selecting steam select the Local Network (The right button, don't remember the exact name), then "Direct Connect" and done.

This is the way we've been doing that for a while.

The error you report... we are not experiencing it on us, flying 6 in close formation. No problem, no stutters.


We have never been able to get this to work in FSX-Steam. Others also report that Dovetail has blocked this capability. This is what we are seeing when we try to connect directly, either using the Steam session connection or the Direct LAN connection then selecting 'Direct Connect' -



We did it yesterday. Never had any problem. I see you have a active chat on the left side. Don't use the Steam tab. Use the one to the right. Be sure you have the necessary ports open (Use FSPortTest: http://www.chocolatesoftware.com/forum/ ... opic=737.0)

I can promise it is working.

Bluebird1
Posts: 32
Joined: Thu Feb 09, 2017 8:21 pm

Re: JoinFS - First Use report from the FSX Bluebirds

Postby Bluebird1 » Wed Apr 05, 2017 5:48 pm

Once again Tisor - thanks for your reply.
Can you tell me if it is necessary to have Acceleration installed?
Dan's image in his reply looks like the FSX Boxed edition WITHOUT Acceleration installed. In FSX Boxed, when Acceleration IS installed, it shows as "Acceleration on all screens.

Just thinking that this may be the reason why the connection cannot be made. I know that in the original version of FSX, "Cannot create connection" is the message that results if you do not install Acceleration.


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