JoinFS and FSD-server

Any questions regarding JoinFS.
ATC Roo
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Re: JoinFS and FSD-server

Postby ATC Roo » Thu Feb 09, 2017 11:29 pm

Peter wrote:
ATC Roo wrote:And who knows maybe JOINFS will be able to communicate via FSUIPC in the future, which would add Xplane and Flight Gear to the list.


That would be nice. The main sticking point with FSUIPC is, as far as I'm aware, you can't inject new aircraft into the simulator. Without that, there's no way to get the network aircraft showing.

Peter


I know nothing about FSUIPC Peter having only ever slightly played about with Simconnect,
but...

I think Squawkbox used it before the newer Vatsim clients came out.
Not sure how it did it but If I ever come across any useful info I'll let you know.

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Grumpy
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Re: JoinFS and FSD-server

Postby Grumpy » Fri Feb 10, 2017 4:25 am

Peter wrote: ...The main sticking point with FSUIPC is, as far as I'm aware, you can't inject new aircraft into the simulator....
Peter


Greetings, O Peter...

I think that would depend on WHERE you put your needle , for the injection of aircraft.

I could be, and probably am, barking up the wrong tree here, but there are several parts to FSUIPC, one, the ini file, is read only once, on kickoff of FSX. Others, like the controls interface, are read on entry, modify a control ruling, like allocate a button or switch, and its "live" instantly.
very LINUX like.

Also, look at the PlanG system, you can use simconnect OR FSUIPC to send data to and from PlanG to FSX. thus keeping track of our groups aircraft, giving me all the data you need. Aircraft type, call sign, course speed alt etc etc. Food for thought?

B

DCA1161
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Re: JoinFS and FSD-server

Postby DCA1161 » Fri Feb 10, 2017 7:54 am

I have learned that it’s possible to connect a particular vPilot version via proxy-server to a private FSD-server. Would it be possible to connect JoinFS via proxy-server to a private FSD-server? It would need to be able to add an ID and a password. I you then also make a connection to JoinFS on the normal way (IP-adress or Hub), then you would have the benefit of both. But you only need one program (and a proxy-server of course). It would really be useful for our airline.
Roy

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Re: JoinFS and FSD-server

Postby Aeroworx » Fri Feb 10, 2017 9:32 am

X-Plane has two built-in possibilities to access flight simulator values: datarefs from a plugin or UDP datagrams on an IP interface.

I think the preferred way would be the plugin, which is like a dll running in the context of X-Plane.

Datarefs are like "offsets", just a lot easier to get to them, most of X-Plane can be read with a normal text-editor.

The list of datarefs are endless, one can get an idea here:

X-Plane datarefs

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Peter
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Re: JoinFS and FSD-server

Postby Peter » Fri Feb 10, 2017 9:33 am

Grumpy wrote:Also, look at the PlanG system, you can use simconnect OR FSUIPC to send data to and from PlanG to FSX. thus keeping track of our groups aircraft, giving me all the data you need. Aircraft type, call sign, course speed alt etc etc. Food for thought?


I use PlanG and I think I use the FSUIPC connection method. But as far as I'm aware, PlanG doesn't create any aircraft in the simulator, it just shows what's already in there.

Peter

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Re: JoinFS and FSD-server

Postby Peter » Fri Feb 10, 2017 9:41 am

Aeroworx wrote:X-Plane has two built-in possibilities to access flight simulator values: datarefs from a plugin or UDP datagrams on an IP interface.

I think the preferred way would be the plugin, which is like a dll running in the context of X-Plane.

Datarefs are like "offsets", just a lot easier to get to them, most of X-Plane can be read with a normal text-editor.

The list of datarefs are endless, one can get an idea here:

X-Plane datarefs


That does look promising, however I've looked at some of those docs before and it seems quite difficult to follow. It does look as though it would be possible to get JoinFS working with X-Plane, but there seems to be very little information on how you would actually go about it.

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Re: JoinFS and FSD-server

Postby Aeroworx » Fri Feb 10, 2017 10:24 am

In a few weeks I will be finishing off a big project I'm working on now and I will see if I can be of any help.

My only experience on offsets, etc was when we worked on the Aeroworx KingAir B200 project many years ago. That was very confusing to me and Henning was left to do all the work, only to become an expert in the years to come.

However, working with X-Plane and datarefs are much easier.

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Re: JoinFS and FSD-server

Postby ATC Roo » Fri Feb 10, 2017 10:46 am

I think one of the best places to look would be Pete Dowsons website.

http://forum.simflight.com/forum/30-fsu ... n-modules/

If we can't find the info there maybe we could send him a message.

From various threads I've read over the years he seems very helpful.

Before JOINFS was created I was looking at various part written FSD pilot clients on github to try and create something that eliminated the 5 second delay.

Maybe there's something FSUIPC related there too?

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Re: JoinFS and FSD-server

Postby Aeroworx » Sat Feb 11, 2017 11:19 am

And who knows maybe JOINFS will be able to communicate via FSUIPC in the future, which would add Xplane and Flight Gear to the list.


You surely do not need FSUIPC to connect to JoinFS to X-Plane/FlightGear? Do you need FSUIPC in the FSX/P3D/SimConnect chain?

JoinFS should be able to connect to X-Plane via a proper plugin. In layman's terms, this plugin will receive the string from JoinFS, convert it to the X-Plane format and feeds it into X-Plane. The reverse is then true from X-Plane to JoinFS.

Maybe I'm missing the point here, I have not yet really played around with simconnect... only read a few articles on it.

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Re: JoinFS and FSD-server

Postby Aeroworx » Wed Feb 15, 2017 12:43 pm

Ok, answered my own question, FSUIPC not needed to connect X-Plane.

Installed a JoinFS servers as:

viewtopic.php?f=3&t=175#p1275

Connected X-Plane via a plugin, sent and received some data. Not what we want...


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