Search found 65 matches

by Tisor
Fri Sep 15, 2017 8:55 am
Forum: Bugs
Topic: Control Surfaces are mirrored on aircraft
Replies: 5
Views: 2154

Re: Control Surfaces are mirrored on aircraft

Hi Peter,

Sorry for rebumping this allmost a year later (omg, it's been so long!). Just to confirm we still have the issue of control surfaces mirrored on all the aircrafts using the VRS Superbug.

Did you took a look on this? Or isn't it fixable?

Thank you for coming back! :D
by Tisor
Fri Apr 07, 2017 4:24 pm
Forum: Discussion
Topic: JoinFS - First Use report from the FSX Bluebirds
Replies: 24
Views: 7572

Re: JoinFS - First Use report from the FSX Bluebirds

We did it yesterday. Never had any problem. I see you have a active chat on the left side. Don't use the Steam tab. Use the one to the right. Be sure you have the necessary ports open (Use FSPortTest: http://www.chocolatesoftware.com/forum/index.php?topic=737.0) I can promise it is working. Tisor I...
by Tisor
Thu Apr 06, 2017 4:26 pm
Forum: Discussion
Topic: JoinFS - First Use report from the FSX Bluebirds
Replies: 24
Views: 7572

Re: JoinFS - First Use report from the FSX Bluebirds

Thanks Tisor. Maybe the 'magic' is that you are connecting directly to the server (not using FSOpen or similar connection). Also - we have encountered the issue that not having exactly the same aircraft will cause FSX-Steam not to allow aircraft sharing (in some cases one gauge difference or even a...
by Tisor
Thu Apr 06, 2017 9:05 am
Forum: Discussion
Topic: JoinFS - First Use report from the FSX Bluebirds
Replies: 24
Views: 7572

Re: JoinFS - First Use report from the FSX Bluebirds

I must add: We have not done anything special. Just opened ports, Firewalls and Antivirus. Then, just get the public IP of our "server" (Is just a PC running a hosted session, but not in steam, also in the other tab "Direct Connection") and we connect to it. Nothing special we ha...
by Tisor
Thu Apr 06, 2017 9:01 am
Forum: Discussion
Topic: JoinFS - First Use report from the FSX Bluebirds
Replies: 24
Views: 7572

Re: JoinFS - First Use report from the FSX Bluebirds

I would like to see a screenshot of your FSX-Steam connected directly via IP. No one I know has figured out how this works. A few step-by step screen shots or a link to a step-by-step guide would be helpful. I'll do it ASAP. I have FSX Steam uninstalled now due to some personal issues. Will get in ...
by Tisor
Wed Apr 05, 2017 9:01 pm
Forum: Discussion
Topic: JoinFS - First Use report from the FSX Bluebirds
Replies: 24
Views: 7572

Re: JoinFS - First Use report from the FSX Bluebirds

Once again Tisor - thanks for your reply. Can you tell me if it is necessary to have Acceleration installed? Dan's image in his reply looks like the FSX Boxed edition WITHOUT Acceleration installed. In FSX Boxed, when Acceleration IS installed, it shows as " Acceleration on all screens. Just t...
by Tisor
Wed Apr 05, 2017 5:37 pm
Forum: Discussion
Topic: JoinFS - First Use report from the FSX Bluebirds
Replies: 24
Views: 7572

Re: JoinFS - First Use report from the FSX Bluebirds

They could have at least left the ability to achieve a direct connect via IP address. You can continue to do that. We at Ala 12 Virtual have never stopped using this function, also in FSX Steam Edition . Just, on Multiplayer screen, instead of selecting steam select the Local Network (The right but...
by Tisor
Wed Apr 05, 2017 10:37 am
Forum: Discussion
Topic: JoinFS - First Use report from the FSX Bluebirds
Replies: 24
Views: 7572

Re: JoinFS - First Use report from the FSX Bluebirds

They could have at least left the ability to achieve a direct connect via IP address. You can continue to do that. We at Ala 12 Virtual have never stopped using this function, also in FSX Steam Edition. Just, on Multiplayer screen, instead of selecting steam select the Local Network (The right butt...
by Tisor
Thu Mar 02, 2017 1:37 am
Forum: Discussion
Topic: Multiplayer Voice
Replies: 40
Views: 13663

Re: Multiplayer Voice

Hi, thanks for posting and for your comments. I think this suggestion has been made before. Although I thought it unnecessary at first, because there are several programs that people already use for voice, perhaps it would be useful to implement it. For example, shared cockpit could use louder clea...
by Tisor
Sun Dec 25, 2016 1:19 pm
Forum: Queries
Topic: Request for help with development
Replies: 3
Views: 1587

Re: Request for help with development

Hi, as a combination of a hobby project and gaining experience in modern server development, I started working on my own multiplayer project. This one does use a server, but based on modern technology, REST API's, caching databases, etc. The server side is not as much the part I have trouble with, ...
by Tisor
Sun Dec 18, 2016 4:59 pm
Forum: Queries
Topic: Vrs Tacpack
Replies: 13
Views: 4807

Re: Vrs Tacpack

Just copy paste from Tacpack forum by Adiemus, who I think is one of the Head Developers from VRS: The TacPack just leverages the synchronization of objects and their state that the FSX MP system does, as well as the events and APIs provided to know the session is MP rather than SP. If JoinFS (or an...
by Tisor
Thu Dec 15, 2016 8:25 am
Forum: Queries
Topic: Vrs Tacpack
Replies: 13
Views: 4807

Re: Vrs Tacpack

JoinFS has already arrived to the VRS Forums: https://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=7&t=17678 Thing is, the VRS developers don't like JoinFS as it's architecture, as least from what they are saying, would never be compatible with Tacpack: I can already see a lot of poten...
by Tisor
Thu Nov 24, 2016 8:22 am
Forum: Queries
Topic: Introducing me and some questions
Replies: 10
Views: 3305

Re: Introducing me and some questions

COM STANDBY FREQUENCY:1 is the standard VRS TacPack requries for the Refueling hoses/probes on aircraft to extend for A/A. Take a look at: http://www.fsdeveloper.com/forum/threads/tacpack-extracting-a-digit-from-a-frequency.433823/ This one would be very important to transmit it so, if the developer...
by Tisor
Mon Nov 21, 2016 11:58 pm
Forum: Queries
Topic: About double connection (JoinFS+IVAO)
Replies: 27
Views: 8163

Re: About double connection (JoinFS+IVAO)

Which parameter do you take to remember the ignore settings? Because maybe we don't want to ignore just a Airplane model, but a single airplane. Not everytime the "F18 AME1" is one of our pilots, maybe is another one connected to the network. The criteria for ignoring a simulator aircraft...
by Tisor
Mon Nov 21, 2016 9:59 pm
Forum: Queries
Topic: About double connection (JoinFS+IVAO)
Replies: 27
Views: 8163

Re: About double connection (JoinFS+IVAO)

In that case then the ignore method should work well. If you have 8-10 pilots, you just ignore those 8 - 10 duplicates and you'd only need to do it once. I'll look into that weapon model problem soon. There should be a simple fix for that as there's no reason why it shouldn't work. Thanks, Peter Wh...
by Tisor
Mon Nov 21, 2016 8:23 am
Forum: Queries
Topic: About double connection (JoinFS+IVAO)
Replies: 27
Views: 8163

Re: About double connection (JoinFS+IVAO)

Just a thought. A lot of efforts are made to solve problems with double connection, like IVAO and JoinFS. Would not all be solved if an ID and password would be added to connect to IVAO directly? I would like that also to be able to connect to my airline-server. Roy You cannot connect to IVAO with ...
by Tisor
Sun Nov 20, 2016 9:15 pm
Forum: Queries
Topic: About double connection (JoinFS+IVAO)
Replies: 27
Views: 8163

Re: About double connection (JoinFS+IVAO)

Tisor, This sounds similar to the problem I have with Radar. Try opening the model your using in FSX or P3D and make sure the Airline Callsign is set to none and the flight number is blank. See if that removes the extra aircraft? The problem is if no airline and Flight number are sent into the sim,...
by Tisor
Sun Nov 20, 2016 6:02 pm
Forum: Queries
Topic: About double connection (JoinFS+IVAO)
Replies: 27
Views: 8163

Re: About double connection (JoinFS+IVAO)

Peter wrote:Hi Martin,

thanks for the update. I should be able to get all/most of those fixed up.

Regards,
Peter
Any update for the logic I told you before? Or not being able to take a look for now?
by Tisor
Sun Nov 20, 2016 11:36 am
Forum: Queries
Topic: P3D Multiplayer and JoinFS
Replies: 6
Views: 2676

Re: P3D Multiplayer and JoinFS

Actually, why would you like to use JoinFS + MP? JoinFS is a subtitution for Native MP. Native MP is working ok on lag concerns, but with a lot of bugs.
by Tisor
Fri Nov 18, 2016 3:56 pm
Forum: Queries
Topic: About double connection (JoinFS+IVAO)
Replies: 27
Views: 8163

Re: About double connection (JoinFS+IVAO)

Hi Tisor, I'm just using the callsign to detect a duplicate. However, perhaps that's not going to work. I think the aircraft callsign in the simulator can be different to the VATSIM/IVAO one, which you set with the client software. Might need to rethink this, unless anyone has any suggestions. Pete...