Search found 89 matches

by edakridge
Sat Feb 18, 2017 8:47 pm
Forum: Discussion
Topic: CCP and Join FS
Replies: 3
Views: 924

CCP and Join FS

We ran some tests with CCP. Damage to AI objects is definitely transferring across JoinFS. Only one player needs to run CCP in single player mode and make sure that the objects are broadcast over JoinFS. This player needs to ensure that the start time of the objects is after the start time of their ...
by edakridge
Thu Feb 16, 2017 2:06 pm
Forum: Discussion
Topic: A public note of Thanks
Replies: 6
Views: 1106

A public note of Thanks

Peter, I just wanted to publish a public Thank You for all that you are doing. I realize that we "Want it All" and that we want it right now. Your work on JoinFS is nothing short of miraculous, and it is very much appreciated. I know that sometimes it gets frustrating to read all of the re...
by edakridge
Mon Feb 13, 2017 1:38 am
Forum: Discussion
Topic: Multiplayer in Mission System and Tacpack via JoinFS ?...
Replies: 12
Views: 2619

Re: Multiplayer in Mission System and Tacpack via JoinFS ?...

Peter, I flew this mission with Chris today. Great Fun! What we have all hoped for seems to be right around the corner! i still give you an A+, A++ is right around the corner! We are testing and hopefully providing useful Data.
by edakridge
Tue Feb 07, 2017 8:39 pm
Forum: Queries
Topic: Vrs Tacpack
Replies: 13
Views: 2712

Re: Vrs Tacpack

Great news!
by edakridge
Tue Feb 07, 2017 7:01 pm
Forum: Queries
Topic: Vrs Tacpack
Replies: 13
Views: 2712

Re: Vrs Tacpack

We have identified a couple of things that are working and not working. Both players were flying in FSX. First the good news: The radar signal from the VRS SAM site was transferred via JoinFS and both players could see the missile that was shot at the SAM site. Now for the bad news: When an aircraft...
by edakridge
Mon Feb 06, 2017 9:05 pm
Forum: Discussion
Topic: Multiplayer in Mission System and Tacpack via JoinFS ?...
Replies: 12
Views: 2619

Re: Multiplayer in Mission System via JoinFS ?...

Chris and I flew another session of the same scripted mission today. Our findings are as follows: We are both seeing the AI transmitted by the host. We are both seeing damage to the AI. On the way back I had Chris shoot me down and the damage was visible, but Tacpack did not transmit the damage to m...
by edakridge
Mon Feb 06, 2017 2:46 pm
Forum: Queries
Topic: Cross Platform Usability
Replies: 3
Views: 688

Re: Cross Platform Usability

Peter, Thank you for keeping this on the "Front Burner"! We at the USNVA are doing some testing now and will be doing more. Myself, having both FSX and P3D I do a lot of switching back and forth during testing.
by edakridge
Sat Feb 04, 2017 7:25 pm
Forum: Discussion
Topic: Multiplayer in Mission System and Tacpack via JoinFS ?...
Replies: 12
Views: 2619

Re: Multiplayer in Mission System via JoinFS ?...

Flew a mission with Chris this morning. 2 actually, and I consider the success amazing! The first mission we were both in FSX and both saw the AI transmitted by the host, both saw the Tacpack air to ground effects and damage. When He fired rockets or guns, I saw the splashes and explosions and vice ...
by edakridge
Mon Jan 16, 2017 4:50 pm
Forum: Bugs
Topic: Problem with switching FS platforms with 1.1.2
Replies: 1
Views: 494

Problem with switching FS platforms with 1.1.2

We were doing some testing with 1.1.2 the other day. Two of us have both FSX and P3D installed. We identified a problem when switching back and forth between the two platforms. If you start the JoinFS client in either one or the other platform and run the model matching then shut down and start the ...

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