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by edakridge
Thu Apr 06, 2017 9:35 pm
Forum: Bugs
Topic: Problem with Cross Platform Shared Cockpit
Replies: 8
Views: 1210

Re: Problem with Cross Platform Shared Cockpit

Okay we tested it the way you said. It worked between FSX and P3D. One minor issue though when switching flight controls in flight, the person that does the handoff sees some "Twitchiness" or stuttering. Similar to low FPS, even though my FPS was 29.9. As I said Minor issue. At least we ar...
by edakridge
Thu Apr 06, 2017 10:06 am
Forum: Bugs
Topic: Problem with Cross Platform Shared Cockpit
Replies: 8
Views: 1210

Re: Problem with Cross Platform Shared Cockpit

It was just the two of us testing. We will test again tonight.
by edakridge
Wed Apr 05, 2017 11:06 pm
Forum: Bugs
Topic: Problem with Cross Platform Shared Cockpit
Replies: 8
Views: 1210

Problem with Cross Platform Shared Cockpit

We tried a shared cockpit test tonight. I was in P3D and Manny was in FSX. We could not join each others cockpit, even though we were both running 1.1.13 and permissions had been given. This was working with 1.1.10. We tried again with both of us in FSX and joined cockpits no problem. It appears tha...
by edakridge
Tue Apr 04, 2017 9:33 pm
Forum: Discussion
Topic: Shared Cockpit
Replies: 41
Views: 6649

Re: Shared Cockpit

I also want to apologize for being a pain and acknowledge your hard work. I am probably the worlds worst at taking screenshots, videos etc. to record data. The shared cockpit functions are improving with each build and I am impatiently waiting for the next update. I fly mainly combat ops, but on occ...
by edakridge
Sun Apr 02, 2017 7:57 pm
Forum: Discussion
Topic: Shared Cockpit
Replies: 41
Views: 6649

Re: Shared Cockpit

A little feedback about shared cockpit and carrier operations. We flew shared cockpit in Dino's F-14. The "Owner" retained Flight Controls and only transferred "Other Controls" to me. That worked great. I was able to work the radios, radar and other systems. The only issue that w...
by edakridge
Fri Mar 24, 2017 4:45 pm
Forum: Bugs
Topic: JoinFS and FSX@War
Replies: 10
Views: 1708

Re: JoinFS and FSX@War

VRS Tacpack and FSX@War simobjects are like apples and oranges. Both have a purpose in the process, but are different.
by edakridge
Fri Mar 24, 2017 11:05 am
Forum: Bugs
Topic: JoinFS and FSX@War
Replies: 10
Views: 1708

Re: JoinFS and FSX@War

With Auto Broadcast VRS Tacpack checked (Enabled) in the settings there are several FSX@War objects in that cannot be unchecked.
by edakridge
Thu Mar 23, 2017 11:38 pm
Forum: Bugs
Topic: JoinFS and FSX@War
Replies: 10
Views: 1708

Re: JoinFS and FSX@War

We have tried and tried, but damage to FSX@War objects is just not transferring between players. It doesn't seem to matter how we set up, No one broadcasting, one Broadcasting, or both Broadcasting. Damage to objects was transferring between player with version 1.1.6, but does not with 1.1.10.
by edakridge
Thu Mar 23, 2017 9:18 pm
Forum: Bugs
Topic: JoinFS and FSX@War
Replies: 10
Views: 1708

JoinFS and FSX@War

According to Cougar when running FSX@War all players should disable Broadcast from FSX@War objects. See: http://pmem.uk/joinfs/forum/viewtopic.php?f=4&t=327 But, for other players to see Tacpack weapons VRS Tacpack needs to be broadcast in Airplanes. With this checked on in settings, I can't dis...
by edakridge
Wed Mar 22, 2017 6:49 pm
Forum: Discussion
Topic: Rules for running FSXatWar with JoinFS.
Replies: 6
Views: 1434

Re: Rules for running FSXatWar with JoinFS.

As far as CCP goes, at the USNVA we are running it on a Host or Server computer in single player mode. The objects are then broadcast over JoinFS. With the "Receive" radius in JoinFS FS players don't have to worry about being overloaded with AI. In FSX multiplayer, the server would be crip...

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