Search found 65 matches

by Tisor
Wed Apr 25, 2018 7:44 am
Forum: Queries
Topic: ID and Password again
Replies: 4
Views: 737

Re: ID and Password again

Hi Peter, Some time ago a request to be able to use a password for connecting to a server was put on the to do list. At that occasion I asked for the possibility to use an ID and password. At the moment P3Dv4 users of our airline (DC3 Airways) use an old version of vPilot + a proxy server to connec...
by Tisor
Wed Feb 14, 2018 1:28 pm
Forum: Discussion
Topic: Tacpack Tankers
Replies: 0
Views: 557

Tacpack Tankers

Hello, Just not to deviate on other threads, I'll create a new one to discuss about the Tankers function for VRS Tacpack through JoinFS connection. I've found the issue may be related to some variables Tacpack SDK will require to now if a tanker is really a tanker. This is gonna be allways talking w...
by Tisor
Thu Feb 01, 2018 11:46 pm
Forum: Discussion
Topic: JoinFS "Flight server" with CCP/FSX@War running
Replies: 19
Views: 3302

Re: JoinFS "Flight server" with CCP/FSX@War running

Peter, I know exactly what he is saying. Neither the "Tacpack spawned" Tanker nor Tacpack in flight refueling capability is transferring across JoinFS. If I spawn a Tanker through Tacpack, I am the only one who can see it or tank from it. This is true whether you spawn it yourself or on t...
by Tisor
Thu Feb 01, 2018 7:24 am
Forum: Discussion
Topic: JoinFS "Flight server" with CCP/FSX@War running
Replies: 19
Views: 3302

Re: JoinFS "Flight server" with CCP/FSX@War running

1.- FSX@WAR objets are not broadcasted. As well as this issue, we have noticed that a big amount of effects of fsxatwar( fire, smoke, explisions...) are broadcasted in a infinite loop in some point of the scenery, originating a crash in the sim of the clients(not the server) 2.- CCP Ground Vehicles...
by Tisor
Wed Jan 24, 2018 11:10 am
Forum: Queries
Topic: How hard would it be to add an animation?
Replies: 6
Views: 1306

Re: How hard would it be to add an animation?

Looking forward to this also... we want to start making AAR with JoinFS & Tacpack... hope we can make a "team" to experiment with this if you wish Peter.
by Tisor
Fri Nov 10, 2017 10:46 am
Forum: Discussion
Topic: Idea: Kind of a JoinFS SDK
Replies: 1
Views: 527

Idea: Kind of a JoinFS SDK

Hi Peter, Yesterday while flying with my fellows I come into a idea that may be good for the future of JoinFS. Of course I don't know the insides of your software but is worth to share it here with you. It's regarding custom events, custom variables and custom animations. There is a huge list of air...
by Tisor
Wed Nov 01, 2017 1:47 pm
Forum: Discussion
Topic: Italian Manual
Replies: 6
Views: 1049

Re: Italian Manual

Hi Giancarlo, Is it a translation of the website page or a translation of the guide created by Dan Sullivan from Elite PremAir Virtual? If it is the guide then you should ask Dan about any copyright issues. If it's the manual page on the website then it's no problem at all. Thanks for checking. The...
by Tisor
Tue Oct 24, 2017 9:47 am
Forum: Discussion
Topic: Help testing 'Third Party Events' 0x11000 - 0x1100A
Replies: 1
Views: 460

Re: Help testing 'Third Party Events' 0x11000 - 0x1100A

Hi, If anyone uses or develops add-ons that use something called 'third part events', at some point could you try version 1.2.9? I've added support for the first ten events in the range 0x11000 - 0x1100A. However, I'm not familiar with any add-ons that use these events so I'm unable to actually tes...
by Tisor
Tue Oct 24, 2017 9:35 am
Forum: Queries
Topic: RT COMMS
Replies: 15
Views: 2438

Re: RT COMMS

We used Zello as an Intercom between IVAO Controllers on RFO Events, for example... but I can't see nice for flying.

As I said before, the best approach will be a TeamSpeak 3 Plugin which find the channel with the same name as your active COMM frequency and moves you there. Shouldn't be hard.
by Tisor
Tue Oct 24, 2017 9:32 am
Forum: Bugs
Topic: Joined Cockpit problems
Replies: 4
Views: 841

Re: Joined Cockpit problems

So on new version we can say that shared cockpit will be at the same level (or better) than default FSX/P3D MP one? Of course airliners with allmost all custom gauges will be harder (maybe need to use the included SDKs/APIs) but for simple ones, as we use for instruction like Iris PC9 and Lotus L39...

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