Search found 22 matches
- Sun Dec 02, 2018 12:24 am
- Forum: Bugs
- Topic: version 1.4.15 and X-Plane
- Replies: 2
- Views: 142
version 1.4.15 and X-Plane
Hi Peter, Something isn't working the way it was in 1.4.14 when using JoinFS with X-Plane. I can't establish a connection from the program to the simulator. I have tried to re-install the X-Plane plugin from the program in case it changed, but that's made no difference. The JoinFS monitor window jus...
- Tue Dec 12, 2017 3:20 pm
- Forum: Discussion
- Topic: port forwarding ON check
- Replies: 6
- Views: 883
Re: port forwarding ON check
I believe "other" programs have in the past used UPnP (with apologies if I've got the capitalisation wrong) to manipulate the router configuration. I'm specifically thinking FSInn which was (is?) a VATSIM/IVAO/FSD style client which used to establish a peer to peer network between aircraft...
- Sun Dec 03, 2017 3:57 pm
- Forum: Discussion
- Topic: Superfluous X-Plane AI aircraft
- Replies: 6
- Views: 909
Re: Superfluous X-Plane AI aircraft
One of the side effects of this library may be that injected aircraft may no longer be visible to third party map drawing applications. If memory serves me correctly, I don't see Xsquawkbox injected aircraft on EFASS, PlanG or LittleNavMap, and that uses the same library to draw multiplayer aircraft...
- Thu Nov 30, 2017 1:18 pm
- Forum: Bugs
- Topic: 1.3.8 issues
- Replies: 11
- Views: 1380
Re: 1.3.8 issues
I am using X-Plane, yes... but as you say, in respect of opening a listening port that's probably irrelevant. The server machine where I first saw the issue has no simulator installed on it and never has had. Reading between the lines, I'm assuming that your X-Plane plugin tries to establish a UDP c...
- Wed Nov 29, 2017 8:03 pm
- Forum: Bugs
- Topic: 1.3.8 issues
- Replies: 11
- Views: 1380
Re: 1.3.8 issues
Sorry for the ongoing narrative...! The problem seems to be related to use of UDP port 7471 which both "production" and TEST versions/instances of JoinFS listen on in addition to the defined port. It doesn't seem to be being used to pass traffic at the moment though as I've been running Wi...
- Wed Nov 29, 2017 7:30 pm
- Forum: Bugs
- Topic: 1.3.8 issues
- Replies: 11
- Views: 1380
Re: 1.3.8 issues
Actually, it doesn't look like 1.3.8 that's caused the networking problem... I've been trying to roll back and have tried 1.3.6 with 1.3.6 TEST and also 1.3.3 with 1.3.6 TEST and am seeing the same thing - which is weird because I had that last combination running OK before I tried the upgrade. I've...
- Wed Nov 29, 2017 6:54 pm
- Forum: Bugs
- Topic: 1.3.8 issues
- Replies: 11
- Views: 1380
1.3.8 issues
Peter, Trying TEST version 1.3.8 on a machine that's also running 1.3.6 Firstly, 1.3.8 reports the following in the log window on startup (whether 1.3.6 is running or not). The middle line is unusual... 29/11/2017 18:42:48 Started 29/11/2017 18:42:48 Node failed to read message: 3 Unable to read bey...
- Wed Nov 29, 2017 1:41 pm
- Forum: Discussion
- Topic: Version TEST 1.3.7
- Replies: 7
- Views: 871
Re: Version TEST 1.3.7
Seconded...
The 1.3.7 version I downloaded reports that it's 1.3.6 and that there's a new version available for download!
The 1.3.7 version I downloaded reports that it's 1.3.6 and that there's a new version available for download!
- Tue Nov 21, 2017 4:46 pm
- Forum: Discussion
- Topic: Superfluous X-Plane AI aircraft
- Replies: 6
- Views: 909
Re: Superfluous X-Plane AI aircraft
S'pose worst case you could manage them all, but tuck the unused ones on the other side of the planet. 

- Tue Nov 21, 2017 9:35 am
- Forum: Discussion
- Topic: Superfluous X-Plane AI aircraft
- Replies: 6
- Views: 909
Superfluous X-Plane AI aircraft
Not a bug this time - but a suggestion/request for the X-Plane functionality. Is it possible to "turn off" AI aircraft that aren't being actively managed by JoinFS - or provide the option to do so? I have 10 AI slots set up on my X-Plane instance - seems like a nice round number - but it's...