Superfluous X-Plane AI aircraft

Suggestions, ideas and general discussion about JoinFS.
JarangMandi
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Joined: Thu Apr 13, 2017 10:20 am

Superfluous X-Plane AI aircraft

Postby JarangMandi » Tue Nov 21, 2017 9:35 am

Not a bug this time - but a suggestion/request for the X-Plane functionality.

Is it possible to "turn off" AI aircraft that aren't being actively managed by JoinFS - or provide the option to do so?

I have 10 AI slots set up on my X-Plane instance - seems like a nice round number - but it's not often that I fly with that many colleagues. It would be good for me if the skies, and the views I have on the situation (usually through the X-Plane map, or one of the third-party utilities that provides geographical awareness) weren't littered with aircraft that the simulation is flying - especially as someone else flying X-Plane isn't going to have the same AI aircraft as me!

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Peter
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Re: Superfluous X-Plane AI aircraft

Postby Peter » Tue Nov 21, 2017 9:49 am

Yes, I agree with that. So far I haven't found a simple way of doing it, but I'll keep looking for a solution. There's also the related problem that when network aircraft leave the session, they are left as 'zombie' aircraft in X-Plane. Again, I'll see if there's a way around that.

Peter

JarangMandi
Posts: 21
Joined: Thu Apr 13, 2017 10:20 am

Re: Superfluous X-Plane AI aircraft

Postby JarangMandi » Tue Nov 21, 2017 4:46 pm

S'pose worst case you could manage them all, but tuck the unused ones on the other side of the planet. :idea:

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Peter
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Re: Superfluous X-Plane AI aircraft

Postby Peter » Tue Nov 21, 2017 4:55 pm

That had crossed my mind. :)

Peter

goSammy1971
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Joined: Sun Dec 03, 2017 12:48 pm

Re: Superfluous X-Plane AI aircraft

Postby goSammy1971 » Sun Dec 03, 2017 1:00 pm

I think the solution to this problem is
to use the multiplayer library and with simplified library aircrafts (csls/bluebell).

Then we can disable the resource hungry AI aircrafts

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Peter
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Re: Superfluous X-Plane AI aircraft

Postby Peter » Sun Dec 03, 2017 3:28 pm

goSammy1971 wrote:I think the solution to this problem is
to use the multiplayer library and with simplified library aircrafts (csls/bluebell).


I'll be looking at this very soon. Will hopefully get it in before Christmas. It seems like a much better solution all round.

Peter

JarangMandi
Posts: 21
Joined: Thu Apr 13, 2017 10:20 am

Re: Superfluous X-Plane AI aircraft

Postby JarangMandi » Sun Dec 03, 2017 3:57 pm

One of the side effects of this library may be that injected aircraft may no longer be visible to third party map drawing applications. If memory serves me correctly, I don't see Xsquawkbox injected aircraft on EFASS, PlanG or LittleNavMap, and that uses the same library to draw multiplayer aircraft. Furthermore whilst the Bluebell CSL is big on heavies, there are very few GA models. Experience suggests that JoinFS has a strong GA following.

If at all possible, I'd suggest retaining both methods and making it a user preference...


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