Elevation Correction with x-plane?

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criley
Posts: 5
Joined: Wed Sep 26, 2018 2:41 pm

Elevation Correction with x-plane?

Postby criley » Thu Dec 06, 2018 12:36 am

I have been flying with P3D and FSX players and their elevation tends to be 30-50' off from where I am. I have tried to check and uncheck the box in settings as well as checking and unchecking "Runways follow Terrain" in x-plane to no avail. Has this ever worked between these sims? If so, is there a trick?

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Peter
Site Admin
Posts: 1313
Joined: Fri Sep 23, 2016 8:51 am

Re: Elevation Correction with x-plane?

Postby Peter » Thu Dec 06, 2018 10:34 am

I don't think that has worked correctly in X-Plane previously. It seems difficult to get the ground elevation beneath the other aircraft. Without that information it's not possible to correct for it. Prepar3D/FSX provides this information for all objects.

I think I can fix it for shared cockpit at least. I'm just looking at that now.

Peter

wing_man
Posts: 5
Joined: Wed Dec 05, 2018 10:19 pm

Re: Elevation Correction with x-plane?

Postby wing_man » Thu Dec 06, 2018 7:45 pm

other services such as PilotEdge use some type of technique called "snap" or "snap-to-grid" (I'm sure Im butchering that name) which is something to keep the airplanes affixed to the runways. Might be worth checking into.

EDIT: I knew I butchered the technique that is used, it is called "Clamping" and perhaps that is their own term for it and not an industry term.


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