Search found 21 matches

by Cougar FFW04
Fri Aug 18, 2017 5:45 pm
Forum: Discussion
Topic: Welcome back!
Replies: 15
Views: 1762

Re: Welcome back!

Hi Peter,

On the road again :D
Nice to see you back :mrgreen: :mrgreen:
by Cougar FFW04
Sat Mar 25, 2017 10:47 am
Forum: Bugs
Topic: JoinFS and FSX@War
Replies: 10
Views: 1069

Re: JoinFS and FSX@War

Hi Peter, The option to broadcast all VRS objects basically includes all models that have the prefix "FSXatWar". So, are we saying that from now on, those shouldn't be automatically broadcast with the 'VRS' option? That's an easy enough change to make. I think you must disable this option....
by Cougar FFW04
Fri Mar 24, 2017 3:43 pm
Forum: Bugs
Topic: JoinFS and FSX@War
Replies: 10
Views: 1069

Re: JoinFS and FSX@War

Hi,

Will check as soon as as can sit in front FS.
@Peter : explanation about that ?
by Cougar FFW04
Fri Mar 24, 2017 10:37 am
Forum: Bugs
Topic: JoinFS and FSX@War
Replies: 10
Views: 1069

Re: JoinFS and FSX@War

Hi Recommandation is : - Run FSXatWar on all computers. - Check that nobody broadcast FSXatWar SimObjects - TacPack AI weapons MUST be broadcasted Please note that recommandation do NOT mean that it works properly until we have properly tested. But, for other players to see Tacpack weapons VRS Tacpa...
by Cougar FFW04
Wed Mar 22, 2017 5:21 pm
Forum: Discussion
Topic: Rules for running FSXatWar with JoinFS.
Replies: 6
Views: 835

Re: Rules for running FSXatWar with JoinFS.

marte21 wrote:Sorry, I was talking about CCP. Server or offline mode?

For the time being, concerning mobile things (i.e. CCP) I would suggest to run CCP on only one computer (the other ones must not run it) in offline mode and broadcast all vehicles, boats and airplanes spawned by CCP.
by Cougar FFW04
Wed Mar 22, 2017 4:28 pm
Forum: Discussion
Topic: Rules for running FSXatWar with JoinFS.
Replies: 6
Views: 835

Re: Rules for running FSXatWar with JoinFS.

Cougar, do you recomend each player in server mode or in offline mode? Not sure I understand your question... unless I miss something JoinFS is used with offline simulator mode (i.e. free flight). What about tacpack weapons, I guess that you are broadcasting them, right? You must broadcast weapons....
by Cougar FFW04
Tue Mar 21, 2017 1:39 pm
Forum: Bugs
Topic: Very low FPS with FSX@War objects broadcast
Replies: 15
Views: 1430

Re: Very low FPS with FSX@War objects broadcast

Hi edakridge

Thanks for the report.
Please see this : viewtopic.php?f=4&t=327

Happy flying
by Cougar FFW04
Tue Mar 21, 2017 1:38 pm
Forum: Discussion
Topic: Rules for running FSXatWar with JoinFS.
Replies: 6
Views: 835

Rules for running FSXatWar with JoinFS.

Hi All, We (FSXatWar) are in touch with Peter and we have started discussions about the best way to run FSXatWar/P3DatWar in multiplayer. As the FSX network code does not perform well and imposes serious limitations and although things have actually improved on this side with P3D, it is clear that J...
by Cougar FFW04
Sun Mar 19, 2017 9:14 pm
Forum: Bugs
Topic: Very low FPS with FSX@War objects broadcast
Replies: 15
Views: 1430

Re: Very low FPS with FSX@War objects broadcast

Hi Peter,

Nice. Looking forward to test it.
Thanks.
by Cougar FFW04
Sun Mar 19, 2017 10:43 am
Forum: Bugs
Topic: Very low FPS with FSX@War objects broadcast
Replies: 15
Views: 1430

Re: Very low FPS with FSX@War objects broadcast

Hi Peter, A large part of the problem may be to do with how I handle object deletion. At the moment object data is sent over the network. As soon as the data is received a new object is created in the simulator to represent that object. However, when an object ceases to exist on the owner client and...

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